室内软装三维模拟系统的设计与实现Design and implementation of 3D simulation system for indoor soft decoration
蒋芳
摘要(Abstract):
介绍了系统研发平台,将OpenGL与Direct3D作为三维程序开发工具,为了提高真实度,将3ds MAX 7.0软件作为三维模型的制作工具。通过硬件抽象层HAL和硬件仿真层HEL实现Direct3D的驱动,对室内软装三维场景进行制作。依据室内软装场景元素给出代理区域,将代理区域合理布局问题看作确定目标空间最优分布位置问题。依据室内装饰学获取先验知识,与功能需求相结合确定约束条件,形成约束代价函数,通过求解函数实现室内软装布局。实验结果表明该系统设计的室内软装真实感强,系统缺陷少。
关键词(KeyWords): 室内软装;三维模拟系统;设计;布局;约束;场景元素
基金项目(Foundation):
作者(Author): 蒋芳
DOI: 10.16652/j.issn.1004-373x.2018.09.019
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